Vizzy Colors
By default, Vizzy maps the color wheel to the octave. This
causes each color to refer to the same note name wherever it
lies.
For example, every F# is the same color.
In this scheme, brightness indicates loudness.
Color Schemes
- Default : color wheel to
octave, starting at red = C
- Color Wheel
- Standard : same as
default, but red mapped to most recently set key (set in State/Vars).
- LowRed : A standard map
that avoids red, for people who have difficulty seeing it.
- LowGreen : A standard
map that avoids green, for people who have difficulty seeing it.
- Grayscale : white=loud,
black=soft
- Magnitude : a standard
color set that shows much better gradation of loudness.
- Key Colors
- Key : a "traffic light"
model where green=tonic, red=dominant, based on the key.
- I-IV-IV : Adds yellow
for ratio denominator=3 to key colors.
- Pentatonic : Adds blue
for ratio denominator=4,5, or 8 to I-IV-V colors.
- Spectral : Grades colors
from low notes to high notes.
- Crazy: A non-continuous
color map
Color Blending
The Color/Blend instruction allows the colors to bleed into their
neighbors.
- Alpha : an overall
transparency.
- Fade Down : when active,
the brightness coefficient is also used as a transparency value.
- Blend : These sliders
cause the colors to bleed in one or both directions.
Many of the color schemes are responsive to the most-recently set key,
which is set from the script instruction State/Vars.
The State/Levels instruction
sets a decibel range that maps to brightness. By default,
brightness is relative to the
local loudness average.
Color Masking
The Color/ColorMask instruction lets you fade the colors of specific
diatonic notes, relative to the current key.